Devlog 5: spawners, menus and final details


With the final update approaching, we're working super hard to finish the game and polish as many small details as possible. Right now, we’re wrapping up some fundamental aspects of the main game loop, but at the same time, we’re focusing on the visual side of the HUD and menus to make the game more visually appealing and intuitive.

Here’s a sneak peek at the menus:



On the other hand, the procedural map generation and enemy implementation still have a few bugs to get rid of, but we’re on it!


Once that’s sorted, I’m really excited to add the sound effects and music to the game to wrap up all the final details!

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